Suggestion: have an in-app feedback bar so you dont get spammed on the new page and have a button that reminds people to rate the game when they submit feedback. I would be perfectly willing to go write a review and toss in my 4 star rating if you asked. If I missed such a feedback button I apologize but Ima write this here anyway
Feedback: I love the new map! The differences between the desert map and this one makes it clear to me that you guys are seriously perfecting procedural minecraftian environments. This one is way the bleep harder than the default map, and as someone who uses games as a mental exercise I would love to keep following the game and see what you come up with next
One thing I would like to point out is that this map has a lot of distractions—flurries of butterflies, snapping flytrap plants (which I decided are actually fanning pollen and small insects from the air and digesting them with a sticky sap in the leaves), and dynamic camera angles. I am deeply enjoying jumping off of cliffs because these draw my attention so much, and would greatly appreciate for future updates to include even more distracting distractions.
I do have to say that the distractions are too predictable. It was one thing in the blazing sands(?) map where everything went off at one time and you just stopped noticing, and in this jungle map you do seem to have a harder time disregarding the butterflies at least because they behave differently each time and dont always appear. However they do only seem to appear on one map segment, a turn in the tiger temple setting of the map.
For each distraction I would suggest both 一 having a mechanic that assigns anchors for distractions such as the butterflies to appear independently of any specific map segment (I.e. 11.5+rng meters after the last coin a butterfly will spawn at a random point in the rendered environment), 二 have the distractions have more variables including color, speed/duration, size, distance from player when activated, particle spawn amount, etc, and 三 play with the camera angle. Go nuts with making the player focus on things, as long as the vectors for swiping up and sideways are made to tend towards the correct response
This is technically an rpg from the perspective of an explorer trapped in a poison induced nightmare. If theres a distraction going on its within the rights of the developers to force the player payer to pay attention by focusing on that distraction and even putting the obstacles out of sight to make it a pure reflex save (dnd game master detected).
Just a thought or ... eleven
Mosstone about Temple Run 2, v1.35